I usually work within Zbrush Core, Blender and/or Nomad Sculpt to sculpt my characters and creatures. 

I use Marmoset Toolbag for baking and Substance Painter for Texturing.

I'm able to make game-ready characters, props and creatures using a sculpting workflow. 

mask model turnaround + wireframes
Rosia fullbody sculpt, in progress shot


This project was my first hands-on 3D experience and was focused on conveying narrative through pre-vis. So, I focused on the atmosphere and on the composition and narrative itself for the project rather than creating more detailed 3D assets.

Modelled in Blender 2.8+ & Autodesk Maya 2019 + Rendered in Blender (Eevee render mode) 

female torso study turnaround